Developing for Modern Windows

Tips, tricks, and guides for developing on modern Windows platforms


Unity Scripting Primer Part 1 – Public Variables

We’ve all asked for help online and been given a succinct answer that, while probably 100% accurate, wasn’t any help at all because the helper assumed we knew something we didn’t. So frustrating! In these posts I’ll┬ácover the most simple,… Continue Reading →

Handling the Windows Phone 8 Back Button in Unity

Windows Phone apps must support the hardware back button. This button gives the user control of their phone, such as easily returning to the previous screen or exiting an application. Since Unity is cross-platform, there is no specific command to… Continue Reading →

Clowntraptions Out Now and Half Price!

Roll up, roll up, the circus is in town! Those crazy clowns have enlisted you to help them put on the greatest show on Earth! Put up a platform, place a trampoline, spray a clown with bubbles and put on… Continue Reading →

Beware of Class/Namespace Duplication in Unity Windows Games

I recently had some trouble building the Windows Store version of my upcoming game, Clowntraptions. I was getting the bizarre error below: ‘Window’ is a standard class in WinRT (Windows.UI.Xaml.Window), and this error was troubling! I couldn’t build the project… Continue Reading →